September 2024 Devlog

  • 01 Sept: Changed the loading screen ‘intro’ sequence for Broken.. Found many errors due to inventory, camera, DataStore loading timings. Unfixed. The errors don’t always happen.
  • 02 Sept: Removed the loading screen entirely. Intro remains. Stable enough. Made some custom gun skins but no way to obtain them yet. Publicly announced about my game on YouTube and LinkedIn.
  • 03 Sept: No updates, only fixed the inventory bug and rejoining screen bug. Someone demonstrated an auto-clicker for the money dropping feature.
  • 04 Sept: Unproductive day.
  • 05 Sept: Unproductive day.
  • 06 Sept: Added the donation option for TextSigns via roproxy.com (HTTP ‘GET’ requests) web scraper API. Broken is now at nearly 900 visits and stable enough.
  • 07 Sept: Learnt how to use ModuleScripts. Messed up the NPC spawning system slightly (I think).
  • 08 Sept: Made one of the houses from scratch using Parts and copied the design from the existing map. Added enemy ‘Criminal’ NPCs. All agent NPCs are now “friendly”.
  • 09 Sept: Unproductive day.
  • 10 Sept: Added the “Shop” again, but on the phone tool GUI now. Gun gamepasses give free access to purchasing them but not spawned in like before. Rocket car needs a (cheap) pass to spawn now. Noticed the first dislike (96% rating from 100%). 1K visits crossed! Added day/night cycle + street light adjustments.
  • 11 Sept: Unproductive day.
  • 12 Sept: Unproductive day. Out of town for some work.
  • 13 Sept: Unproductive day. Returned home.
  • 14 Sept: Made interiors for other two house types and almost all buildings in the current map. Added doors, lockpicks. Revamped the gun shop building.
  • 15 Sept: Made more buildings (e.g. Cornerstores, restaurants) but unfurnished. Added skin explorer to phone and made even more gun skins. No way to obtain skins yet.
  • 16 Sept: Slightly unproductive day. Made small adjustments, e.g. added killcounts (+ badge functionality).
  • 17 Sept: Tried to get some free assets for Unity 3D. External HDD failure (it was a Transcend StoreJet 25M 1 TB), likely due to read-write head being stuck. Blue screen of death on Windows.
  • 18 Sept: HDD still dead. Made NoGameBruh on Unity while adapting to the GUI and environment like Roblox Studio. Meanwhile, on Broken, applied new posterizing shader.
  • 19 Sept: Played around with Suno A.I. and made some videos, too (inserting on-screen lyrics manually).
  • 20 Sept: Did the same things as yesterday. Suno A.I. made several sad songs that bring me to tears (because they are about certain phases of my life). Heatwaves in town - no game dev progress.
  • 21 Sept: Unproductive day. Feeling too emotional. Might need to pry open the HDD to fix the read-write head.
  • 22 Sept: Unproductive day. Trying out Godot Engine. Seems better and more lightweight than Unity!
  • 23 Sept: Unproductive day.
  • 24 Sept: Unproductive day.
  • 25 Sept: Unproductive day. Backed up old files from an old phone.
  • 26 Sept: Unproductive day. Lutris on Linux ain’t so bad! Trying out many nostalgic games.
  • 27 Sept: Unproductive day. Resized partitions on SSD.
  • 28 Sept: Unproductive day.
  • 29 Sept: Unproductive day. Ran Genshin Impact via Lutris (Wine) smoothly.
  • 30 Sept: Unproductive day. Playing around with experimental programs in C and C++ and trying to be familiar with SDL and SFML for GUI software development.